How to edit Prerecorded camera
Language:English / 日本語
Author is Jonaeru.
Thanks SubDrag for teaching me.
See also http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=6027
Installing the necessary software
Procedure
Put fbxsdk-2013.1.dll
The need for exporting FBX file.
- Install "Autodesk FBX SDK 2013.1"
Reference: objtoan8\Release\FBXNotes.txt
- Put fbxsdk-2013.1.dll in the same folder as obj2An8.exe
From: C:\Program Files\Autodesk\FBX\FbxSdk\2013.1\lib\vs2010\x64\fbxsdk-2013.1.dll
![Step3](../img/pd_editor/put_dll_01.png)
Set obj2An8.exe
- Perfect Dark Setup Editor 3.0: Tools -> Preferences
![Step1](../img/pd_editor/obj2An8_01.png)
- Click "Choose Exe" and choice "obj2An8.exe" (objtoan8\Release\obj2An8.exe)
![Step2](../img/pd_editor/obj2An8_02.png)
Export Prerecorded camera
- Open Visual Editor (Perfect Dark Setup Editor 3.0: Edit Setup -> Visual Editor)
![Step1](../img/pd_editor/camera_export_01.png)
- Open Animation Editor (Tools -> Animation Editor)
![Step2](../img/pd_editor/camera_export_02.png)
- Select camera, and click "Export Camera"
![Step3](../img/pd_editor/camera_export_03.png)
Export Full Level to .obj
- Open Visual Editor (Perfect Dark Setup Editor 3.0: Edit Setup -> Visual Editor)
![Step1](../img/pd_editor/camera_export_01.png)
- Switch mode to Edit Room Positions Mode (Mode -> Switch Mode to -> Edit Room Positions Mode)
![Step2](../img/pd_editor/stage_export_02.png)
- Right click and click "Export Full Level to .obj"
![Step3](../img/pd_editor/stage_export_03.png)
Convert textures to be 24-bit (Autodesk Softimage Mod Tool supports)
- Launch IrfanView
- Open "Bach Conversion/Rename" window (File -> Bach Conversion/Rename)
![Step1](../img/pd_editor/convert_to_24bit_01.png)
- Click "Advanced"
![Step2](../img/pd_editor/convert_to_24bit_02.png)
- Check CHENGE COLOR DEPTH and select 16.7 Million colors (24BPP)
![Step3](../img/pd_editor/convert_to_24bit_03.png)
- Select exported bmp file and click "Add all", "Start Batch"
![Step4](../img/pd_editor/convert_to_24bit_04.png)
Import level and camera
- Autodesk Softimage Mod Tool 7.5: File -> Import -> Obj File
![Step1](../img/pd_editor/import_01.png)
- Import level from obj
![Step2](../img/pd_editor/import_02.png)
- File -> Import -> Import FBX
![Step3](../img/pd_editor/import_03.png)
- Import Fbx of animation, default options
![Step4](../img/pd_editor/import_04.png)
- Display only camera screen
![Step5](../img/pd_editor/import_05.png)
- Change switch camera to "animation.DefaultCamera"
![Step6](../img/pd_editor/import_06.png)
- Change display mode to "Textured Decal"
![Step7](../img/pd_editor/import_07.png)
- Press "8" key (brings up Explorer window) and click "animation -> DefaultCamera"
![Step8](../img/pd_editor/import_08.png)
- Adjust the number of frames
![Step9 small size](../img/pd_editor/import_09_small.jpg)
![Step9](../img/pd_editor/import_09.png)
Save Scene
It is convenient to save the current state to the scene file.
- File -> Save As
![Step1](../img/pd_editor/save_scene_01.png)
- Save the scene
Save Prerecorded Camera
- Press "8" key (brings up Explorer window)
- Delete rooms (primary_Room** / secondary_Room**)
![Step2-2](../img/pd_editor/save_camera_02-2.png)
- Animation name does not change, "animation"
- File -> Export -> Export FBX
![Step4](../img/pd_editor/save_camera_04.png)
- Save Prerecorded Camera
![Step5](../img/pd_editor/save_camera_05.png)
Test Videos
-
Edit Prerecorded Fx Investigation Intro
-
N64PD dataDyne Facility Camera Test
-
N64PD dataDyne Facility Camera Test2
-
N64PD dataDyne Facility Camera Test3
-
N64PD dataDyne Facility Camera Test4
-
N64PD dataDyne Facility Camera Test5
-
new camera animation in XSI
-
N64PD dataDyne Facility Camera Test6