How to edit Prerecorded camera
Language:English / 日本語
Author is Jonaeru.
Thanks SubDrag for teaching me.
See also http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=6027
Installing the necessary software
Procedure
Put fbxsdk-2013.1.dll
The need for exporting FBX file.
- Install "Autodesk FBX SDK 2013.1"
Reference: objtoan8\Release\FBXNotes.txt
- Put fbxsdk-2013.1.dll in the same folder as obj2An8.exe
From: C:\Program Files\Autodesk\FBX\FbxSdk\2013.1\lib\vs2010\x64\fbxsdk-2013.1.dll
Set obj2An8.exe
- Perfect Dark Setup Editor 3.0: Tools -> Preferences
- Click "Choose Exe" and choice "obj2An8.exe" (objtoan8\Release\obj2An8.exe)
Export Prerecorded camera
- Open Visual Editor (Perfect Dark Setup Editor 3.0: Edit Setup -> Visual Editor)
- Open Animation Editor (Tools -> Animation Editor)
- Select camera, and click "Export Camera"
Export Full Level to .obj
- Open Visual Editor (Perfect Dark Setup Editor 3.0: Edit Setup -> Visual Editor)
- Switch mode to Edit Room Positions Mode (Mode -> Switch Mode to -> Edit Room Positions Mode)
- Right click and click "Export Full Level to .obj"
Convert textures to be 24-bit (Autodesk Softimage Mod Tool supports)
- Launch IrfanView
- Open "Bach Conversion/Rename" window (File -> Bach Conversion/Rename)
- Click "Advanced"
- Check CHENGE COLOR DEPTH and select 16.7 Million colors (24BPP)
- Select exported bmp file and click "Add all", "Start Batch"
Import level and camera
- Autodesk Softimage Mod Tool 7.5: File -> Import -> Obj File
- Import level from obj
- File -> Import -> Import FBX
- Import Fbx of animation, default options
- Display only camera screen
- Change switch camera to "animation.DefaultCamera"
- Change display mode to "Textured Decal"
- Press "8" key (brings up Explorer window) and click "animation -> DefaultCamera"
- Adjust the number of frames
Save Scene
It is convenient to save the current state to the scene file.
- File -> Save As
- Save the scene
Save Prerecorded Camera
- Press "8" key (brings up Explorer window)
- Delete rooms (primary_Room** / secondary_Room**)
- Animation name does not change, "animation"
- File -> Export -> Export FBX
- Save Prerecorded Camera
Test Videos
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Edit Prerecorded Fx Investigation Intro
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N64PD dataDyne Facility Camera Test
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N64PD dataDyne Facility Camera Test2
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N64PD dataDyne Facility Camera Test3
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N64PD dataDyne Facility Camera Test4
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N64PD dataDyne Facility Camera Test5
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new camera animation in XSI
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N64PD dataDyne Facility Camera Test6