How to edit Prerecorded camera

Language:English / 日本語

Author is Jonaeru.
Thanks SubDrag for teaching me.
See also http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=6027

Installing the necessary software

Procedure

Put fbxsdk-2013.1.dll

The need for exporting FBX file.

  1. Install "Autodesk FBX SDK 2013.1"
    Reference: objtoan8\Release\FBXNotes.txt
  2. Put fbxsdk-2013.1.dll in the same folder as obj2An8.exe
    From: C:\Program Files\Autodesk\FBX\FbxSdk\2013.1\lib\vs2010\x64\fbxsdk-2013.1.dll
    Step3

Set obj2An8.exe

  1. Perfect Dark Setup Editor 3.0: Tools -> Preferences
    Step1
  2. Click "Choose Exe" and choice "obj2An8.exe" (objtoan8\Release\obj2An8.exe)
    Step2

Export Prerecorded camera

  1. Open Visual Editor (Perfect Dark Setup Editor 3.0: Edit Setup -> Visual Editor)
    Step1
  2. Open Animation Editor (Tools -> Animation Editor)
    Step2
  3. Select camera, and click "Export Camera"
    Step3

Export Full Level to .obj

  1. Open Visual Editor (Perfect Dark Setup Editor 3.0: Edit Setup -> Visual Editor)
    Step1
  2. Switch mode to Edit Room Positions Mode (Mode -> Switch Mode to -> Edit Room Positions Mode)
    Step2
  3. Right click and click "Export Full Level to .obj"
    Step3

Convert textures to be 24-bit (Autodesk Softimage Mod Tool supports)

  1. Launch IrfanView
  2. Open "Bach Conversion/Rename" window (File -> Bach Conversion/Rename)
    Step1
  3. Click "Advanced"
    Step2
  4. Check CHENGE COLOR DEPTH and select 16.7 Million colors (24BPP)
    Step3
  5. Select exported bmp file and click "Add all", "Start Batch"
    Step4

Import level and camera

  1. Autodesk Softimage Mod Tool 7.5: File -> Import -> Obj File
    Step1
  2. Import level from obj
    Step2
  3. File -> Import -> Import FBX
    Step3
  4. Import Fbx of animation, default options
    Step4
  5. Display only camera screen
    Step5
  6. Change switch camera to "animation.DefaultCamera"
    Step6
  7. Change display mode to "Textured Decal"
    Step7
  8. Press "8" key (brings up Explorer window) and click "animation -> DefaultCamera"
    Step8
  9. Adjust the number of frames
    Step9 small size
    Step9

Save Scene

It is convenient to save the current state to the scene file.

  1. File -> Save As
    Step1
  2. Save the scene

Save Prerecorded Camera

  1. Press "8" key (brings up Explorer window)
  2. Delete rooms (primary_Room** / secondary_Room**)
    Step2-1 Step2-2
  3. Animation name does not change, "animation"
  4. File -> Export -> Export FBX
    Step4
  5. Save Prerecorded Camera
    Step5

Test Videos

  1. Edit Prerecorded Fx Investigation Intro
  2. N64PD dataDyne Facility Camera Test
  3. N64PD dataDyne Facility Camera Test2
  4. N64PD dataDyne Facility Camera Test3
  5. N64PD dataDyne Facility Camera Test4
  6. N64PD dataDyne Facility Camera Test5
  7. new camera animation in XSI
  8. N64PD dataDyne Facility Camera Test6